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Exciting news! Your boss wants some marketing
materials for your company, and you've been given the responsibility of hiring
and working with a graphic designer. It's a high-visibility assignment - to
date, the company's materials consist solely of letterhead and business cards -
and the task will be a welcome change to your usual duties.
Then it
sinks in. Marketing materials? Graphic designer? How do you find one? What do
they cost? Where do a designer's responsibilities begin and end? Who handles
the printing? And how in the world will it all be accomplished in six
weeks?!
Working with a designer can be intimidating, but if
you are careful in your selection of and forthcoming in your discussions with
graphic designers, you'll have a much better chance at getting materials you
really like. Not to mention the added bonus of finding a designer for a
long-term business relationship.
Before you begin interviewing
candidates, keep a file of printed materials you like and don't like. If a
design, layout, typeface, or particular format gets your attention, then save
it, and jot down what it is you like/don't like. Share this file with your new
designer early on. Let him or her know your tastes right from the beginning.
The following guidelines will help you succeed in finding, evaluating
and working effectively with a graphic designer.
Finding a Graphic
Designer If you've never worked with a graphic designer before, I
recommend you talk to colleagues for referrals. Ask your friends a few key
questions, including the following: How did you like working with this
designer? Would you do it again? Was he or she flexible? Did the designer stay
within your budget? Was the designer accessible and reliable? Did the designer
provide proofreading services? How about print production services? And does he
design websites?
You want a designer with experience in the types of
work you need done. Not every designer has experience across all product lines.
Common projects include corporate stationery, logos, marketing materials
(brochures, flyers, postcards, announcements, sales letters), annual reports,
direct mail pieces, advertising materials, presentation materials, websites,
magazines, newsletters, catalogs, and books. Print is still a primary medium,
but more and more businesses need materials designed for other media, such as
the Internet and CD-ROMs.
Evaluating Graphic Designers: A
Three-Point Test Every designer is different. They have their unique
styles and pricing strategies. When you've received names from trusted
colleagues, meet the candidates face to face. Your goal is to determine whether
they have three critical qualifications: 1) a style you like, 2) the
credentials you need, and 3) a personality you can work with!
First, do
you like their style? Here are some helpful guidelines:
- Look through their portfolios. Do you like what you
see?
- Do all of their materials look the same? Although
each designer has a particular style, each client is different. The materials
need to reflect the client more than the designer.
- Are there samples of projects like yours in their
portfolios?
Top of page Second, does the designer have good
credentials?
- How much professional experience does the designer
have? Does he or she have a formal degree? Don't exclude those who don't, but
there is a big difference between a graphic designer and a desktop publisher.
The more complex your project is, the more important it is to work with a fully
qualified designer. I tell my clients to get the best designer they can afford
for major projects. On the other hand, I've seen great letterhead designs from
less-experienced desktop publishers.
- If you expect the designer to handle the printing,
how much print production experience does each have, particularly with the type
of product you need?
- Ask each candidate "What are your capabilities?"
Large design firms have larger staffs. Some employ proofreaders, illustrators,
and photographers. Some work with copywriters. Will all of your needs be met
with this designer?
- Ask for additional references if you like.
Third, will you like working with this person?
- Client/designer relationships have to be close.
You need to feel comfortable talking with your designer.
- Do you think this designer will explain things to
you during the process?
- Is the designer putting you at ease or making you
uncomfortable?
- How accessible will the designer be? Will he/she
be doing your work - or will it be delegated to an associate?
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Defining Your Project (Do You Know What You
Want?) Okay. You've interviewed a few designers and have selected one
(or even a few) you really like. The next step is to discuss your project in
greater detail so that you and the designer have a mutual understanding of what
you need done.
Designer Lee Kreindel of Newton, MA, recommends that
clients provide certain key information at this stage, so that the designer has
an accurate sense of the project's scope. Kreindel's "wish list" includes a
project description, the estimated shelf life of the materials, a budget
discussion, and a timeline.
Describe the project in as much detail as
you can. Do you want a catalog designed? Letterhead? A corporate logo? A
website?
The designer needs to know your audience, too, says Ken
Hablow, of KH Graphics in Weston, MA. "When creating marketing materials that
go beyond the basic corporate identity pieces, be sure the designer understands
your market, the type of prospect you are trying to reach, your overall
corporate marketing objectives, and your corporate culture." Hablow also
stresses that the "same information needs to be presented differently to an
engineer than it does to a CEO. The most beautifully designed ad going into an
engineering publication is useless if it speaks only to a CEO. This becomes
even more critical when designing a website because the designer needs to
understand how to 'talk' to all potential audiences."
Discuss the
estimated shelf life of your pieces. Will they be permanent or do you need them
for a specific event? Will they need to be updated regularly, and if so, by
whom? Will they be integrated with existing materials?
Be clear about
all your expectations. Do you have a specific deadline for your materials? Do
you need the designer's help in finding a writer? Do you expect the designer to
handle the printing? How about the mailing? The more you can articulate now,
the better the estimate will be and the smoother the entire
project.
Beyond Print to New Media Though your immediate need
may be print materials, chances are you'll need the same content used (or
"repurposed") for newer media, including the Internet and CD-ROMs.
If
you're hiring a designer for a corporate logo, for example, you need to be sure
the logo will work with Internet applications. Ken Hablow goes beyond the
basics when designing a logo. Not only does he give clients the original color
logo, but he also gives them a black and white file that's usable on a PC, or
an EPS file if they work on a Mac. He also maintains a GIF file in case they
need one for a website down the road. Hablow says he provides this service even
if the client doesn't ask, because eventually they'll need
it.
Discussing Costs It's tricky knowing when to discuss
costs. The more experience you have in working with designers, the less you
have to reveal about your project budget, because you'll have a sense of the
"right" price range.
Conversely, the less experienced you are, the more
important it is to talk about costs early. Business people with no prior
experience are often shocked at the combined costs of graphic design, printing,
and mailing. Better to get a sense of the price tag early on, don't you agree?
What if you're thinking that you can get 15,000 full-color brochures for $2500,
and in reality it will cost you four or five times' that? Discuss this "cost
expectation" with your designer-candidates before they spend time preparing a
proposal. Designer Kreindel says he will occasionally "prequalify" a project
with the prospective client by asking about the budget, in case the client's
thinking it will cost "X" and he knows it's likely to cost "10X."
Every
designer charges differently. The very large, full-service design firms are
more likely to have higher fees. Large and small firms generally charge by the
project, not by the hour.
A Designer's Proposal Now you're
ready to request a written proposal. A good proposal will specify what
"deliverables" are and are not included. It will confirm the agreed-upon
project scope right at the beginning.
The proposal should divide the
work up into natural stages with accompanying cost estimates and dates. For
instance, it might say that the designer will show you three or more initial
comps (design ideas) by such-and-such a date. In this way, the proposal becomes
a preliminary schedule, allowing you both to manage the project.
A
proposal will also help define who does what. Who's writing the copy? Who's
taking or supplying photographs? Who's proofreading? If the designer handles
the printing (very likely, unless you have the expertise), how much or how
little will you be involved? Will the printer's invoice come directly to you or
will it be channeled through the designer?
Proposals should give you a
clear sense of what the designer will do for you, for how much money, and by
when. As detail-laden as it seems, it's smart to spell out the specific steps
that will be part of the process and also to assign responsibility. If not,
there's a good chance you will assume that the designer is taking care of
something and he or she is thinking that you are.
Let the Fun
Begin Once you've chosen a designer, the fun can begin. Expect to meet
with him or her several times in the beginning stages to talk about concept,
layouts, and schedules. Make sure the writer is part of these meetings. Set up
a workflow process so that the job stays on track.
For my corporate
clients, I recommend they have the designer help them prepare a production
schedule. These schedules always change - a day here, a week there - so be
flexible, especially when you're the one holding up deadlines. When dates
change, make sure the key people are told. Keep in mind that it could take
weeks to get your materials printed and delivered, so always work backward from
the day you need delivery.
Your Feedback is Vital Your primary
responsibility during the design process is giving constructive feedback to
your designer, who expects and needs your approval every step of the way. From
comps to layouts to typefaces to photographs to the ink colors and the paper
chosen for printing: your role is to review what the designer's selected and
decide if you like it.
Now is not the time to be intimidated! You
certainly don't want to end up with a job you dislike, nor do you want to make
design changes at the 11th hour, which is just before the job goes on press. If
you don't tell your designer that you're not crazy about the colors or the
typeface, you're to blame. The process is truly a collaborative
one.
During the design stage, the designer will send you numerous proofs
(digital and/or paper). Make sure you know exactly what's expected of you with
each proof. Are you looking at layout? Are you proofreading word for word?
Since the Mac is the industry standard for design and printing, most
graphic designers work on Macs as opposed to PCs. Hablow advises all clients to
make sure they maintain all the rights to their work and that they keep copies
of their files on a floppy disk, a Zip disk, CD-ROM, or other removable storage
medium.
Trust, Respect, and Communicate The above guidelines
stress the most critical part of working with a graphic designer:
communication. Now I recommend you do something just as important: trust your
designer. Don't interfere with the creative process. If you've communicated
well with your designer and developed a mutual understanding, let the designer
design!
I'm not suggesting that you accept every design without
question. After all, you are the client, and you need to be happy with the
finished design. I repeat: it is your right (and your role) to critique the
designs created for you.
What I am recommending is that you avoid
micromanaging the designer. I've known people who were determined to redesign
everything they were shown - and the resulting projects looked like ransom
notes, filled with a hodgepodge of disparate elements. It completely destroyed
the beauty and the integrity of the design.
The client/designer
relationship is not about control. It's about trust for the creative talent and
respect for the designer's professionalism. As long as you keep this in mind
and remember to communicate regularly with your graphic designer, you'll both
be pleased with the result. It should be the start of a great working
relationship. |
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Margie Gallo Dana, president of
Brookline-based Dana Consulting, helps companies find smart ways to manage
their print programs. Reach her at 617-730-5951, or
mdana@printconsulting.com.
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